/*
 * Copyright (C) 1997-2001 Id Software, Inc.
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or (at
 * your option) any later version.
 *
 * This program is distributed in the hope that it will be useful, but
 * WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
 *
 * See the GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
 * 02111-1307, USA.
 *
 * =======================================================================
 *
 * Flyer.
 *
 * =======================================================================
 */ 

#include "../../header/local.h"
#include "flyer.h"

qboolean visible(edict_t *self, edict_t *other);

static int nextmove; /* Used for start/stop frames */

static int sound_sight;
static int sound_idle;
static int sound_pain1;
static int sound_pain2;
static int sound_slash;
static int sound_sproing;
static int sound_die;

void flyer_check_melee(edict_t *self);
void flyer_loop_melee(edict_t *self);
void flyer_melee(edict_t *self);
void flyer_setstart(edict_t *self);
void flyer_stand(edict_t *self);
void flyer_nextmove(edict_t *self);

void
flyer_sight(edict_t *self, edict_t *other /* other */)
{ 
	if (!self)
	{
		return;
	}
 
	gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
}

void
flyer_idle(edict_t *self)
{  
	if (!self)
	{
		return;
	}
 
	gi.sound(self, CHAN_VOICE, sound_idle, 1, ATTN_IDLE, 0);
}

void
flyer_pop_blades(edict_t *self)
{ 
	if (!self)
	{
		return;
	}
 
	gi.sound(self, CHAN_VOICE, sound_sproing, 1, ATTN_NORM, 0);
}

mframe_t flyer_frames_stand[] = {
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL},
	{ai_stand, 0, NULL}
};

mmove_t flyer_move_stand =
{
	FRAME_stand01,
   	FRAME_stand45,
   	flyer_frames_stand,
   	NULL
};

mframe_t flyer_frames_walk[] = {
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL},
	{ai_walk, 5, NULL}
};

mmove_t flyer_move_walk =
{
	FRAME_stand01,
   	FRAME_stand45,
   	flyer_frames_walk,
   	NULL
};

mframe_t flyer_frames_run[] = {
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL},
	{ai_run, 10, NULL}
};

mmove_t flyer_move_run = 
{
	FRAME_stand01, 
	FRAME_stand45, 
	flyer_frames_run, 
	NULL
};

void
flyer_run(edict_t *self)
{  
	if (!self)
	{
		return;
	}
 
	if (self->monsterinfo.aiflags & AI_STAND_GROUND)
	{
		self->monsterinfo.currentmove = &flyer_move_stand;
	}
	else
	{
		self->monsterinfo.currentmove = &flyer_move_run;
	}
}

void
flyer_walk(edict_t *self)
{   
	if (!self)
	{
		return;
	}
 
	self->monsterinfo.currentmove = &flyer_move_walk;
}

void
flyer_stand(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	self->monsterinfo.currentmove = &flyer_move_stand;
}

mframe_t flyer_frames_start[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, flyer_nextmove}
};

mmove_t flyer_move_start =
{
	FRAME_start01, 
	FRAME_start06, 
	flyer_frames_start, 
	NULL
};

mframe_t flyer_frames_stop[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, flyer_nextmove}
};

mmove_t flyer_move_stop = 
{
	FRAME_stop01, 
	FRAME_stop07, 
	flyer_frames_stop, 
	NULL
};

void
flyer_stop(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	self->monsterinfo.currentmove = &flyer_move_stop;
}

void
flyer_start(edict_t *self)
{ 
	if (!self)
	{
		return;
	}
 
	self->monsterinfo.currentmove = &flyer_move_start;
}

mframe_t flyer_frames_rollright[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t flyer_move_rollright =
{
	FRAME_rollr01, 
	FRAME_rollr09, 
	flyer_frames_rollright,
   	NULL
};

mframe_t flyer_frames_rollleft[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t flyer_move_rollleft =
{
	FRAME_rollf01, 
	FRAME_rollf09, 
	flyer_frames_rollleft, 
	NULL
};

mframe_t flyer_frames_pain3[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t flyer_move_pain3 =
{
	FRAME_pain301, 
	FRAME_pain304, 
	flyer_frames_pain3, 
	flyer_run
};

mframe_t flyer_frames_pain2[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t flyer_move_pain2 =
{
	FRAME_pain201, 
	FRAME_pain204, 
	flyer_frames_pain2, 
	flyer_run
};

mframe_t flyer_frames_pain1[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t flyer_move_pain1 =
{
	FRAME_pain101, 
	FRAME_pain109, 
	flyer_frames_pain1, 
	flyer_run
};

mframe_t flyer_frames_defense[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}, /* Hold this frame */
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t flyer_move_defense =
{
	FRAME_defens01, 
	FRAME_defens06, 
	flyer_frames_defense, 
	NULL
};

mframe_t flyer_frames_bankright[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t flyer_move_bankright =
{
	FRAME_bankr01, 
	FRAME_bankr07, 
	flyer_frames_bankright, 
	NULL
};

mframe_t flyer_frames_bankleft[] = {
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL},
	{ai_move, 0, NULL}
};

mmove_t flyer_move_bankleft =
{
	FRAME_bankl01, 
	FRAME_bankl07, 
	flyer_frames_bankleft, 
	NULL
};

void
flyer_fire(edict_t *self, int flash_number)
{
	vec3_t start;
	vec3_t forward, right;
	vec3_t end;
	vec3_t dir;
	int effect;
   
	if (!self)
	{
		return;
	}
 
	if ((self->s.frame == FRAME_attak204) ||
		(self->s.frame == FRAME_attak207) || 
		(self->s.frame == FRAME_attak210))
	{
		effect = EF_HYPERBLASTER;
	}
	else
	{
		effect = 0;
	}

	AngleVectors(self->s.angles, forward, right, NULL);
	G_ProjectSource(self->s.origin, monster_flash_offset[flash_number],
			forward, right, start);

	VectorCopy(self->enemy->s.origin, end);
	end[2] += self->enemy->viewheight;
	VectorSubtract(end, start, dir);

	monster_fire_blaster(self, start, dir, 1, 1000, flash_number, effect);
}

void
flyer_fireleft(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	flyer_fire(self, MZ2_FLYER_BLASTER_1);
}

void
flyer_fireright(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	flyer_fire(self, MZ2_FLYER_BLASTER_2);
}

mframe_t flyer_frames_attack2[] = {
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, -10, flyer_fireleft}, /* left gun */
	{ai_charge, -10, flyer_fireright}, /* right gun */
	{ai_charge, -10, flyer_fireleft}, /* left gun */
	{ai_charge, -10, flyer_fireright}, /* right gun */
	{ai_charge, -10, flyer_fireleft}, /* left gun */
	{ai_charge, -10, flyer_fireright}, /* right gun */
	{ai_charge, -10, flyer_fireleft}, /* left gun */
	{ai_charge, -10, flyer_fireright}, /* right gun */
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL}
};

mmove_t flyer_move_attack2 =
{
	FRAME_attak201, 
	FRAME_attak217, 
	flyer_frames_attack2, 
	flyer_run
};

void
flyer_slash_left(edict_t *self)
{
	vec3_t aim;
     
	if (!self)
	{
		return;
	}
 
	VectorSet(aim, MELEE_DISTANCE, self->mins[0], 0);
	fire_hit(self, aim, 5, 0);
	gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}

void
flyer_slash_right(edict_t *self)
{
	vec3_t aim;
     
	if (!self)
	{
		return;
	}
 
	VectorSet(aim, MELEE_DISTANCE, self->maxs[0], 0);
	fire_hit(self, aim, 5, 0);
	gi.sound(self, CHAN_WEAPON, sound_slash, 1, ATTN_NORM, 0);
}

mframe_t flyer_frames_start_melee[] = {
	{ai_charge, 0, flyer_pop_blades},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL}
};

mmove_t flyer_move_start_melee =
{
	FRAME_attak101, 
	FRAME_attak106, 
	flyer_frames_start_melee, 
	flyer_loop_melee
};

mframe_t flyer_frames_end_melee[] = {
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL}
};

mmove_t flyer_move_end_melee =
{
	FRAME_attak119, 
	FRAME_attak121, 
	flyer_frames_end_melee, 
	flyer_run
};

mframe_t flyer_frames_loop_melee[] = {
	{ai_charge, 0, NULL}, /* Loop Start */
	{ai_charge, 0, NULL},
	{ai_charge, 0, flyer_slash_left}, /* Left Wing Strike */
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, flyer_slash_right}, /* Right Wing Strike */
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL},
	{ai_charge, 0, NULL} /* Loop Ends */
};

mmove_t flyer_move_loop_melee =
{
	FRAME_attak107, 
	FRAME_attak118, 
	flyer_frames_loop_melee, 
	flyer_check_melee
};

void
flyer_loop_melee(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	self->monsterinfo.currentmove = &flyer_move_loop_melee;
}

void
flyer_attack(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	self->monsterinfo.currentmove = &flyer_move_attack2;
}

void
flyer_setstart(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	nextmove = ACTION_run;
	self->monsterinfo.currentmove = &flyer_move_start;
}

void
flyer_nextmove(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	if (nextmove == ACTION_attack1)
	{
		self->monsterinfo.currentmove = &flyer_move_start_melee;
	}
	else if (nextmove == ACTION_attack2)
	{
		self->monsterinfo.currentmove = &flyer_move_attack2;
	}
	else if (nextmove == ACTION_run)
	{
		self->monsterinfo.currentmove = &flyer_move_run;
	}
}

void
flyer_melee(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	self->monsterinfo.currentmove = &flyer_move_start_melee;
}

void
flyer_check_melee(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	if (range(self, self->enemy) == RANGE_MELEE)
	{
		if (random() <= 0.8)
		{
			self->monsterinfo.currentmove = &flyer_move_loop_melee;
		}
		else
		{
			self->monsterinfo.currentmove = &flyer_move_end_melee;
		}
	}
	else
	{
		self->monsterinfo.currentmove = &flyer_move_end_melee;
	}
}

void
flyer_pain(edict_t *self, edict_t *other /* unused */,
	   	float kick /* unused */, int damage)
{
	int n;
     
	if (!self)
	{
		return;
	}
 
	if (self->health < (self->max_health / 2))
	{
		self->s.skinnum = 1;
	}

	if (level.time < self->pain_debounce_time)
	{
		return;
	}

	self->pain_debounce_time = level.time + 3;

	if (skill->value == 3)
	{
		return; /* no pain anims in nightmare */
	}

	n = rand() % 3;

	if (n == 0)
	{
		gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
		self->monsterinfo.currentmove = &flyer_move_pain1;
	}
	else if (n == 1)
	{
		gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
		self->monsterinfo.currentmove = &flyer_move_pain2;
	}
	else
	{
		gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
		self->monsterinfo.currentmove = &flyer_move_pain3;
	}
}

void
flyer_die(edict_t *self, edict_t *inflictor /* unused */,
		edict_t *attacker /* unused */, int damage /* unused */,
		vec3_t point /* unused */)
{    
	if (!self)
	{
		return;
	}
 
	gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0);
	BecomeExplosion1(self);
}

/*
 * QUAKED monster_flyer (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
 */
void
SP_monster_flyer(edict_t *self)
{    
	if (!self)
	{
		return;
	}
 
	if (deathmatch->value)
	{
		G_FreeEdict(self);
		return;
	}

	/* fix a map bug in jail5.bsp */
	if (!Q_stricmp(level.mapname, "jail5") && (self->s.origin[2] == -104))
	{
		self->targetname = self->target;
		self->target = NULL;
	}

	sound_sight = gi.soundindex("flyer/flysght1.wav");
	sound_idle = gi.soundindex("flyer/flysrch1.wav");
	sound_pain1 = gi.soundindex("flyer/flypain1.wav");
	sound_pain2 = gi.soundindex("flyer/flypain2.wav");
	sound_slash = gi.soundindex("flyer/flyatck2.wav");
	sound_sproing = gi.soundindex("flyer/flyatck1.wav");
	sound_die = gi.soundindex("flyer/flydeth1.wav");

	gi.soundindex("flyer/flyatck3.wav");

	self->s.modelindex = gi.modelindex("models/monsters/flyer/tris.md2");
	VectorSet(self->mins, -16, -16, -24);
	VectorSet(self->maxs, 16, 16, 32);
	self->movetype = MOVETYPE_STEP;
	self->solid = SOLID_BBOX;

	self->s.sound = gi.soundindex("flyer/flyidle1.wav");

	self->health = 50;
	self->mass = 50;

	self->pain = flyer_pain;
	self->die = flyer_die;

	self->monsterinfo.stand = flyer_stand;
	self->monsterinfo.walk = flyer_walk;
	self->monsterinfo.run = flyer_run;
	self->monsterinfo.attack = flyer_attack;
	self->monsterinfo.melee = flyer_melee;
	self->monsterinfo.sight = flyer_sight;
	self->monsterinfo.idle = flyer_idle;

	gi.linkentity(self);

	self->monsterinfo.currentmove = &flyer_move_stand;
	self->monsterinfo.scale = MODEL_SCALE;

	flymonster_start(self);
}

